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Publications

In Press/Preparation

Austin, Michael L. (in press, 2024). Audiovisual Alterity: Representing Ourselves and Others in Music Videos. New York and London: Oxford University Press.

Plank, Dana M., Karen M. Cook, and Michael L. Austin (in preparation, 2024). Gender and Sexuality in Video Game Sound. Under contract with Routledge. 

 

Austin, Michael L. (in press, 2024). “Press Start to (Fore)Play: Sex and Sexuality in Game Music." In The Oxford Handbook of Video Game Music and Sound, William Gibbons and Mark Grimshaw-Aagaard, eds.  

Austin, Michael L. (in progress, 2024). "If you can't love your own voice, how the hell you gonna love somebody else's? Performing Racialized Voices and Vocal Minstrelsy on RuPaul's Drag Race." In the Routledge Companion to Voice and Identity, Naomi André, Freya Jarman, and Amy Skjerseth, eds. New York and London: Routledge.

Austin, Michael L. (in progress, 2024). "Stream Queens and New Drag Scenes: In-Game and Online Drag Performance." In the Routledge Companion to Drag, Garjan Sterk, Mark Edwards, and Stephen Farrier, eds. New York and London: Routledge.

Austin, Michael L. (in progress, 2024). "Mariachi Mario: Representing Other Cultures in Video Game Music." In Music, Sound, and Identity in Video Games, Lidia López Gómez, ed. London: Palgrave MacMillan.

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2023

Austin, M.L. (2019). “Is Siri A Little Bit Racist? Confronting Algorithmic Bias in Emerging Media.” In Race/Gender/Class/Media: Considering Diversity Across Audiences, Contents, and Producers, 4th ed., Rebecca Ann Lind, ed. New York: Routledge, 246-250.

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2021

Austin, M.L. (2021). “Music Video Games.” In The Cambridge Handbook on Video Game Music. Tim Summers and Melanie Fritsch eds. Cambridge: Cambridge University Press.

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2020


Austin, M.L. (2020). “User Experience (UX) and Sound Design.” In Foundations in Sound Design for Embedded Media: An Interdisciplinary Approach.  Michael Filimowicz, ed. London: Routledge, 318-334.

 

Austin, M.L. (2020). “MP3 Players.” In The SAGE International Encyclopedia of Mass Media and Society. Debra L. Merskin, ed. Thousand Oaks, CA: SAGE Publications, Inc.,1136-1139

Austin, M.L. (2020). “Recording Industry Association of America.” In The SAGE International Encyclopedia of Mass Media and Society. Debra L. Merskin, ed. Thousand Oaks, CA: SAGE Publications, Inc.,1467-1468

2019

Austin, M.L. (2019). “Is Siri A Little Bit Racist? Confronting Algorithmic Bias in Emerging Media.” In Race/Gender/Class/Media: Considering Diversity Across Audiences, Contents, and Producers, 4th ed., Rebecca Ann Lind, ed. New York: Routledge, 246-250.

Austin, M.L. (2019). “Radio.” In The SAGE International Encyclopedia of Music and Culture. Janet Sturman, ed. Thousand Oaks, CA: SAGE Publications, Inc.,1781-1785 

 

Austin, M.L. (2019). “Sound Recording.” In The SAGE International Encyclopedia of Music and Culture. Janet Sturman, ed. Thousand Oaks, CA: SAGE Publications, Inc., 2022-2024

2018

Austin, M.L. (2018) “’Playas’ and Players: Play at the Intersection of Hip Hop and Video Game Cultures.” In Oxford Handbook of Hip Hop Music Studies. Justin Burton and Jason Oakes, eds. New York: Oxford University Press. Available online here

 

Austin, M.L. (2018) “Orchestrating Difference: Representing Gender in Video Game Music.” In Masculinities in Play, Nicholas Taylor and Gerald Voorhees, eds. London: Palgrave-Macmillan, 165-183.

2017

Austin, M.L. (2017). Book Review: Understanding Video Game Music by Tim Summers. G|A|M|E: The Italian Journal of Game Studies, 6(2017). Available here

2016

Austin, Michael L. (2016). "Experiencing Radio at the Interface: Preserving the Past and Designing the Future of Radio." Journal of Radio and Audio Media. Symposium: Sound Recognition of Historical Visibility: The Radio Preservation Task Force of the Library of Congress -- Thoughts & Perspectives. Vol. 23(2), 335-340.

 

Austin, Michael L., ed. 2016. Music Video Games: Performance, Politics, and Play. New York and London: Bloomsbury Academic Press. 

Austin, Michael L. 2016. “Safe and Sound: Using Audio to Communicate Comfort, Safety, and Familiarity in Digital Media,” In Design, Technology, and Emotions. Tettegah, Sharon and Safiya Noble, eds. London: Elsevier, 19-36. Exerpt available here.

 

Austin, Michael L. 2016. Book Review: Geisha of a Different Kind: Race and Sexuality in Gaysian America by C. Winter Han. Queer Studies in Media and Popular Culture. Volume 1(1): 111-114. Available here

 

2015

Austin, Michael L. 2015. “From mixtapes to multiplayers: sharing musical taste through video games.” The Soundtrack, Vol. 8, 1-2, Bristol, UK: Intellect Ltd, 77-88. Available here

 

Austin, Michael L. 2015. “Video ex machina: Video Games, Music Videos, and Participatory Culture.” Ethnomusicology Review, Crossing Borders Blog Series. Invited Post. August 8, 2015. Available here.

2014

Austin, Michael L. 2014. “Brand Image.” In Music in the Social and Behavioral Sciences. Thompson, Bill and Golson, J. Geoffrey, eds. Thousand Oaks, CA: SAGE Publications USA, 155-157. Available here.

 

Austin, Michael L. 2014. “Computer Models of Music.” In Music in the Social and Behavioral Sciences. Thompson, Bill and Golson, J. Geoffrey, eds. Thousand Oaks, CA: SAGE Publications USA, 235-240. Available here.

2013

Austin, Michael L. 2013. “Digital Music.” Music in American Life: An Encyclopedia of the Songs, Styles, Stars, and Stories that Shaped our Culture. Edmondson, Jacqueline, ed. Santa Barbara, CA: ABC-CLIO, 395-401. Available here

 

Austin, Michael L. 2013. “Electronic and Computer Music Composition.” Music in American Life: An Encyclopedia of the Songs, Styles, Stars, and Stories that Shaped our Culture. Edmondson, Jacqueline, ed. Santa Barbara, CA: ABC-CLIO, 247-250. Available here

 

Austin, Michael L. 2013.  Review of Groove Music: The Art and Culture of the Hip-Hop DJ by Mark Katz. College Music Symposium, Vol. 53. Available here.

2012

Austin, Michael L. 2012. “A Case Study in Analyzing Musical Multimedia Using Unités Sémiotiques Temporelles.” New Sound 38: 87-95. Available here.

 

Austin, Michael L. 2012. “Robert Xavier Rodriguez, Music for Cello and Piano,” Albany Records TROY 1355, 2012, compact disk. Recording engineer/editor. Available here

2011

Austin, Michael L. 2011. The Phenomenological Impact of Interface on the Analysis of Digital Music and Sonic Art

Doctoral Dissertation, The University of Texas at Dallas

Presentations

Invited Presentations (Keynotes, Lectures, Gallery Talks, etc.)

Keynote Lecture: “Interfacing with Other Cultures Through Video Game Music.” Ludo2018 – 7th Annual Conference on Video Game Music and Sound, Hochschule für Musik und Theater Felix Mendelssohn Bartholdy, Universität Leipzig, Leipzig, Germany, April 13-15, 2018.

 

Guest Lecture: “Mariachi Mario: Translating Video Game Music Transculturally in Online Cover Videos.” Festival of International Books and Arts (FESTIBA), University of Texas – Rio Grande Valley, Edinburg, TX, March 2, 2018.

Guest Lecture: “Audio in Video Games: Physics, Psychoacoustics, and Aesthetics.” Undergraduate Computer Science Seminar, Howard University, Washington, D.C., April 19, 2017.

 

Guest Lecture: “Research Methods: Listening and Hearing” Undergraduate Seminar: Researching Media History at the Library of Congress, Catholic University of America, held at the Library of Congress - Performing Arts Reading Room, Washington, D.C., December 2, 2016

           

Gallery Talk: “Music and the Installation and Performance Art of Ragnar Kjartansson.” Friday Gallery Talk, The Smithsonian’s Hirshhorn Gallery and Sculpture Garden, Washington, D.C., October 21, 2016.

 

Guest Lecture: “How to Make a Prison Video if You’ve Never Been to Prison.” Graduate Musicology Colloquium, Catholic University of America, Washington, D.C., September 21, 2016.

 

Workshop Presentation: “Chiptune Runner and My Singing Monsters: Case Studies in Video Games as Sequencers.” Video Game Music Workshop, Film and Multimedia Special Interest Group, American Musicological Society/Society for Music Theory Biennial Joint Conference, Milwaukee, WI, November 6-9, 2014.

 

Guest Lecture: “Music & Sound Design of Your Film and & Digital Media Project.” 2014 Future of Film Innovation Summit. R. Lee Hornbake Library, University of Maryland at College Park, College Park, MD, June 14, 2014.
 

Guest Lecture: "“Audio and Music in Video Games: Aesthetic Considerations for Programmers.” Undergraduate Computer Science Seminar, Howard University, Washington, D.C., Sept. 16, 2013.

 

Guest Lecture: “Macrosound and Drone Music.” Graduate Music Theory Seminar, University of Iowa, Iowa City, IA, March 8, 2013.

 

Guest Lectures: “USTs” and “New Musical Interfaces” for ATEC 6335 (Research in Sound Design), The University of Texas at Dallas, Fall 2011. 

 

Gallery Talk: Forum discussing “Coastlines: Images of Land and Sea” sound instillation at Dallas Museum of Art, April 2010; also gave guided lecture tour of exhibition in May 2010.

 

Workshop Presentation: Two-day composition workshop at and the Université du Sud Toulon Var, Ingémédia Department, in Toulon, France, February 2010

 

Gallery Talk: round-table discussion of "Soundscape" project at the Dallas Museum of Art at "Late Night Art Bytes" Series, May 2009

Presentations at Professional Conferences

“Giving Video Game Music a Bad Rap: Hip Hop and the Abject Sublime in The Super Mario Bros. Super Show!” Sixth Annual North American Conference on Video Game Music, March 30-31, 2019, University of Hartford, The Hartt School, West Hartford, CT.   

 

“’If You Can’t Love Yourself, How the Hell You Gonna Love Somebody Else?’: Performing Race and Identity Through Music on RuPaul’s Drag Race”  Music and the Moving Image, XIII Annual Conference, May 24-27, 2018; NYU Steinhardt, Department of Music and Performing Arts Professions, New York, NY

 

“Cowboys Are Frequently, Secretly Fond of Each Other”: Hiding Homosexuality in Mainstream Country Music.” 2018 International Association for the Study of Popular Music (IASPM – US) Annual Conference, March 8-10, 2018; Vanderbilt University, Nashville, TN.

 

“Mariachi Mario: Translating Video Game Music Transculturally in Online Cover Videos.” Fifth Annual North American Conference on Video Game Music, January 13-14, 2018, University of Michigan, Ann Arbor, MI. 

“Liberté, Égalité, et Intellegence Musicale Artificielle: Ethical Implications of Algorithmic Bias and Value Alignment in Musical Informatics.” Society for Music Theory Annual Conference, November 2-5, 2017, Arlington, VA. Poster.

 

“Racism by Default: Confronting Algorithmic Bias in Social Media.” 6th Annual Social Media Technology Conference, October 5-6, 2017, Howard University, Cathy Hughes School of Communications, Washington, D.C.

 

“The History (and Future) of Automatic Mario Music Videos.” Ludo2017 – 6th Annual Conference on Video Game Music, April  20-22, 2017, Bath Spa University, Bath, UK. Presented from Washington, D.C. via Skype.

“The Music of Airline Safety Videos.” 2017 International Association for the Study of Popular Music (IASPM – US) Annual Conference, February 23-25, 2017, Case Western Reserve University, Cleveland, OH. Bibliography.

“The History (and Future) of Automatic Mario Music Videos.” Fourth Annual North American Conference on Video Game Music, January 14-15, 2017,

University of Texas at Austin, Butler School of Music, Austin, TX.

“Freedom, Failure, and Formenlehre: Understanding Form in Video Game Music through Player Action and Interaction.” College Music Society, 59th Annual National Conference, October 27-29, 2016, Santa Fe, NM

“’Rez Life’: How Young Native Americans Use YouTube and Hip Hop Music Videos to Share Their Struggle.” 6th Annual Social Media Technology

Conference, October 6-7, 2016; Howard University, School of Communications, Washington, D.C.

 

“'Playas' and Players: Music at the Intersection of Hip Hop and Video Games." Ludo 2016. Ludomusicology Research Group. University of Southampton, Southampton, UK, April 8-10, 2016.

“‘Awesome soundtrack, bro!’: How Gendered is Video Game Music?” 3rd Annual North American Conference on Video Game Music. Davidson College, Davidson, NC. January 16-17, 2016.

 

“The Revolution Will Not Be Televised, But We Can Watch a Video About It On Youtube: Social Media, Music Videos, and Activism.” 5th Annual Social Media Technology Conference, Howard University School of Communications, Washington, D.C. October 1-2, 2015. 

 

“Video ex machina: Machinimatic Music Videos and Participatory Culture,” Music and the Moving Image X, 2015. NYU Steinhardt, New York, NY. May 29-31, 2015.

 

“‘Press Start to Play’ or ‘Press Play to Start’: Blurring Boundaries Between Video Games and Music Videos,” Ludo 2015, Ludomusicology Research Group, Utrecht University, Utrecht, Netherlands, April 9-10, 2015.

 

“Aegyo Indians: ‘Cute Culture’ and the Politics of Redface in K-Pop Music Videos,” 2015 International Association for the Study of Popular Music (IASPM – US) Annual Conference, February 19-22, 2015; University of Louisville, Louisville, KY 

 

“Old Categories for New Media: Rethinking Music Videogame Organology.” Second Annual North American Conference on Video Game Music, January 18-19, 2015. Texas Christian University, Ft. Worth, TX

“Blaxploitation or Aestheticization: Politics, Ethics, and Voice in Auto-Tuned Viral Videos,” Music and the Moving Image, IX Annual Conference, May 31 - June 1, 2014; NYU Steinhardt, Department of Music and Performing Arts Professions, New York, NY

 

“From Mixtapes to Social Games: Gamifying the Music Playlist.” Ludo 2014, Ludomusicology Research Group, University of Chichester (UK), April 10-12, 2014. 

 

“(Re-)Performing Networked Texts: What Sound Art Projects and Data Sonification Can Teach Us About Online Communication.” Poster session. SoundPlus, Sound studies conference sponsored by University of Maryland Department of English, March 27-29, 2014. Also respondent for “Transcultural Listenings” panel.

 

“Queerin’ Country Music: Challenging Heterosexism and Cisgendered Masculinity in Recent Country Music Videos.” International Association for the Study of Popular Music- US Annual Meeting, University of North Carolina - Chapel Hill, March 13-16, 2014. 

 

“Digital Music Interfaces: The Political Economy of Skeuomorphic Design” nief-norf Research Summit (nnRS) on Music and Technology (post-1945). Furman University, Greenville, SC, May 31-June 2, 2013.

 

“The Ecomusicology Listening Room,” Session 2-17 (AMS/SEM), Mark Pedelty, chair. American Musicological Society/Society for Music Theory/Society for Ethnomusicology joint conference, November 2, 2012. Member of design committee for sound installation presented by the Sound Studies Special Interest Group and participated in roundtable discussion of the project

 

“Introducing Music Analysis Through Unités Sémiotique Temporelles (USTs),” First LSU Biennial Music Colloquium, Louisiana State University School of Music, May 21, 2011.

 

“Introducing Music Analysis Through Unités Sémiotique Temporelles (USTs),” 2011 International Conference on Modern Music. National Association of Composers/USA (NACUSA) –Texas Chapter, Texas State University, San Marcos, TX, March 25-26, 2011.

 

“Glitch and the Abject Sublime as Internet Meme” Research, Art, and Writing (RAW) Symposium at the University of Texas at Dallas, April 2010

 

“Matmos’ “Tract for Valerie Solanas”: A Case Study in Modes of Conceptual Analysis” RAW Symposium at UT-Dallas, April 2009

 

"Issues in Music Cognition and Vocal Music." Lecture Recital at the University of Texas at San Antionio, November 23, 2004. Included original compositions.

 

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